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Throne of the Four Winds
This fight consists of three bosses: Rohash, Anshal, and Nezir. What makes this different from your normal council fight is that each of them are fought on separate platforms. As you enter the room (assuming that the entrance is south), you'll find Rohash on the east platform, Nezir on the north platform, and Anshal on the west platform. You can move from platform to platform using the wind tunnels. The raid will need to split into three groups and fight them simultaneously. Also, there must always be at least one person on each platform. Otherwise, the corresponding boss will use a raid-wiping ability. Also, they must all die within 60 seconds of each other (i.e. Once you kill one, you have 60 seconds to kill the remaining two). Otherwise, they'll all heal back to full health. Although all of the abilities are explained below, we'll go over the main strategy here. Anshal spawns adds that need to die, but we also have to even out the ultimate ability by Nezir. Therefore, the vast majority of the DPS will be switching between these two platforms. There will be a few DPS working on Rohash, but they'll also be helping with Nezir's damage as well. All three bosses also have an energy bar that starts at 0 and slowly grows to 90. The growth rate is the same for all three, so when one of them hits 90, they all hit 90. When this happens, each boss unleashes a devastating ability on its respective platform, and the wind tunnels are disabled until the ability is over. This means you need to make sure you're on the correct platform when this happens. Each boss and all of the abilities are explained blow.
Health: 14.4 Million This boss actually requires a ranged tank since it is unfriendly to melee. The first thing he has is Slicing Gale, which is a stacking debuff that's afflicted on a random player on the platform. This shouldn't be a major concern, but the player can switch to another platform if the stacks get too high. He also has Wind Blast, which is very similar to C'Thun's beam. Anyone who gets hit with it takes a decent amount of damage and gets knocked off the platform. Fortunately, the wind currents will fly you back onto it, but you'll be out of the fight for a little while. Finally, he has Summon Tornadoes. He summons 3 tornadoes that fly around the room. If you get hit, you take a massive amount of damage and get knocked back. This is why melee should avoid this boss. When Rohash is at 90 energy, he uses Hurricane. This will lift everyone on the platform into the air and does periodic damage for 15 seconds. Then, everyone falls to the ground and takes fall damage. It is ideal to have at least one person who is able to levitate and/or slow fall the raid while in the air to avoid the fall damage. When no one is attackable by Rohash, he'll use Deafening Winds, which silences the entire raid. This simply means healing is impossible and everyone will die.
Health: 14.4 Million Anshal is probably the most annoying boss because of his healing capabilities. The first thing he has is Soothing Breeze. This places a healing circle on the ground. Just make sure the boss isn't standing in this. Next, he has Nurture, which spawns several adds. It is important that these adds are taken down quickly. Therefore, the platform will require as many DPS as possible to bring them down. These adds have Toxic Spores. While this is up, anyone near the adds will take a stacking DoT that can get very deadly if not careful. When Anshal is at 90 energy, he'll use Zephyr. This is identical to Tranquility for druids. This means the adds must be dead before this happens, or it will most certainly be a wipe. Also, the healers (and the tank) on the platform need to be ready to use cooldowns on the tank because this will also cause the boss to deal an insane amount of damage during the 15 seconds. When no one is attackable by Anshal, he'll use Withering Winds, which reduces healing received by 100%. This simply means healing is impossible and everyone will die.
Health: 25.2 Million Nezir is the one that requires some coordination for one main reason: Wind Chill. This is a stacking debuff placed on everyone on the platform. Eventually, the stacks will become too high, and the next frost attack will kill everyone on the platform. This means, the people on the platform, including the tank, will need to leave at some point. The easiest way to handle this is to swap platforms with the people on Anshal's platform. At a certain number of stacks, the tanks will switch platforms, followed by the healers (one at a time so healing can still happen on each platform), then the remaining DPS. He also has Permafrost, which is a frontal cone frost breath. Basically, no one should be in front of the boss except for the tank. He occasionally spawns a Ice Patch on the platform. Everyone simply needs to make sure to not stand in it since it does a lot of damage and slows you. When Nezir is at 90 energy, he'll use Sleet Storm. This does an insane amount of periodic damage to everyone on the platform at that time. However, the trick is that it's a meteor style attack, so the more people standing on the platform, the less damage it does per person. For example, having 10 people on the platform would cause about 3k damage per second per person which is a lot easier to manage than 35k. The only other issue is the stacking debuff, so it is necessary that the two groups between Nezir and Anshal swap places before the 90 energy ability. When no one is attackable by Nezir, he'll use Chilling Winds, which reduces haste by a lot. This simply means healing is impossible and everyone will die.
For the achievement, Stay Chill, everyone in the raid needs at least 7 stacks of Wind Chill before all three bosses die. The procedure is quite simple as long as the coordination is correct. The raid will need to get all three bosses extremely low at the same time (i.e. 1-2% for each boss). The first step is to down Anshal and Rohash at the exact same time. Once this happens, EVERYONE needs to move to Nezir's platform. It should be noted that neither Anshal nor Rohash will cast their raid wiping abilities during the 60 second window. At this point, the entire raid waits until everyone is on the platform AND has 7 stacks. This should take less than 60 seconds. Once this happens, the raid can burn down the final boss.
Nezir Health: 40.9 Million This encounter is completely different from the normal mode because of one alteration: Rohash now has Storm Shield. This ability absorbs 450k damage and does 30k nature damage per second to everyone on Rohash's platform. This means we'll need more DPS to burn down the shield to make sure no one dies. However, we also have Anshal's adds to worry about. To make this work, we'll have to make some serious adjustments. The DPS will now be split into 2 even groups: Melee on Rohash, and ranged on Anshal. We're switching the DPS positions because the melee have an easier time to dodge Wind Blast, and the ranged have an easier time to dodge Toxic Spores from the adds. At the beginning of the fight, these two groups are on their respective platforms (i.e. ignoring Nezir for now). As for the adds, the DPS WILL NOT be sufficient enough to burn them down quickly. Instead, we'll assign a single DPS to kite the adds in a circle on the platform for the whole fight. Once the kiter has aggro, DPS can put DoTs on the adds to help get them down over time. When Rohash's shield comes up, the DPS group over there needs to burn it down ASAP. When we approach the ultimate ability, both DPS groups will converge on Nezir's platform and burn him down while there. This process repeats until both Rohash and Anshal are low on health. The raid will nuke Nezir until he's very low; then the raid will return to the other two and finish them off. After that, the groups will go back to Nezir's platform, Bloodlust/Time Warp, and burn him down. As for healing assignments, the goal is to minimize as much movement as possible. Therefore, assuming we have 7 healers, we'll have 2 healers on Anshal's platform, 2 healers on Nezir's platform, and 3 healers on Rohash's platform. The healers on Anshal's platform will stay there for the whole fight. The healers on the other two platforms will switch off before and after each ultimate ability. In order to maintain healing for both platforms, one healer from each platform will change platforms one at a time until all the healers switch. This also means the initial healers on Nezir's platform will be taking Rohash's Hurricane. This means we'll want healers who can use instant casts and can take less fall damage, such as a Resto. Druid & Holy Priest combination. |
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